A fellow colleague and I ran our first Breakout Edu game at school this week. I have to say, it had all the thrills, excitement, stress, and exhilaration of an escape room albeit without the immersive set to reel one in. It really was basically some locks and boxes. Such simple design, applying skills to answer carefully crafted questions. Yet the high school students so naturally engaged and suspended reality for an hour — thinking they could save Steamboat Springs from a impending black out on December 31st, due to an energy crisis we have brought upon ourselves. So this begs the question, is it enough to have a reasonably compelling story and gingerbread trail of clues to have a good time and even learn something along the way? Yes! It seems so.